How How it is made
The wireframe of it.
- Sixty vertebrae follow the leader at a fixed distance, so the body bends like a chain, not a rubber band.
- All vertebrae and ribs are one instanced draw call. Each instance carries its index, and the shader blends from a barycentric wireframe to a lit surface along the body.
- The idea comes from the procedural dragon study in VibeBox Motion, rebuilt here from scratch.
Performance
Two instanced meshes, no textures, one draw call per mesh.
Without WebGL, or with motion set to Still
A still pose drawn once.